Titanfall 2 - I’ll admit it, I went in expecting Titanfall 2 to have tacked-on single player that awkwardly shoehorned the first game’s mechanics into a solo setting. I forgot about Respawn’s heritage. This is a campaign created by some of the brains that bought us the definitive CoD instalment – Modern Warfare – not to mention Call of Duty, Call of Duty 2 and Medal of Honor: Allied Assault. It sees those minds unleashed on a full campaign for the first time since Modern Warfare 2, and I get the sense that they’ve given it their all.
In fact, the big surprise is how rich and diverse the campaign actually is. You’d think Respawn had enough to get on with using just the building blocks of Titanfall: the super-mobile pilots, the hulking Titans, the war between corporate armies vs revolutionaries. Yet Titanfall 2 pulls in influences from Halo, Half Life 2 and Portal while hurling jungle planets, space dinosaurs, planet-destroying weaponry and time-travel into the mix. The end-result is an exceptional sci-fi shooter, out-classing Halo 5, Killzone 4: Shadow Fall and both Call of Duty: Black Ops III and Advanced Warfare when it comes to the single-player experience.
It makes the most of what made Titanfall special; it’s much-imitated, never-bettered movement mechanics and the colossal mechs that give the game its name. I’d defy you to name another FPS where jetpack-jumps, mantling, slides and wall-runs are handled so smoothly or with such high-speed grace, and the campaign is smart enough to focus its level design around these very mechanics, making you feel like the galaxy’s biggest badass.
And its now available on every platform. Xbox PC PlayStation
Rating - 8/10
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