My work boils down to trying to help people enjoy the game. Essentially, they should struggle with the challenges we create for them inside the game - not with the controls or trying to figure out what's going on.
While this means teaching things in the right order and pacing, for example, it also means taking into account different sort of barriers people might have to our games.
This image shows a detail from a game that's in development. Top left is the detail as people with normal vision would see it. Top right it's filtered to look like someone with #deuteranopia
(most common type of red - green #colourblindness
) would see it. Lower left is #tritanopia
(blue-yellow colour blidness) and lower right is #monochroma
(complete colour blindness). While the #rose
in this instance has no gameplay significance, it is a great example in explaining how much the game changes when you can't see everything. And there are many examples in multiple games, where the colour does matter.
is about many other things than just colour blindness, but it did make for a good image.
#indiedev #gamedev #filters #indevelopment #sneakpeek