: "After david , Ellie's visibly distant. You could've done a cutscene to show, "Hey, you're being very distant," and she's not responding. But also do that in gameplay to where something that you've done just countless times throughout the game with, you know, let me boost you up here, get the ladder, bring it down, so we can so this systemic thing . . . and the character responds go over to her and go, "Hey come on, the ladder? We've done this, let's do this." It's a subtle choice."
: "Bruce and I talked in the beginning, it was like, we have these mechanics, how can we exploit them in a narrative sense. And that's one of those opportunities."